Projects by Clint Sanders
clint.michael.sanders@gmail.com
Crowler Share
Ever want to quickly move images from your phone to your computer or vice versa? Perhaps while on a laptop, you find a webpage you want to show to your friends, but don't have an easy way to text them a link? This site is for you. It's all about ease of sharing. No social media, voting, or comments. Just upload and share images or text or use it to quickly transfer information between different devices for your own convenience.
Growler Guncam
Video capture software developed primarily for recording video games. It was originally designed for flight sims where it would record a small video clip when the user pulled a joystick trigger. With feature creep, it ended up growing into a full fledge video recorder and editor. To lessen impact on game performance, the real-time video compression utilizes hardware acceleration in the graphics card, and over a thousand lines of x86 assembly. The recorded video can be edited in Guncam with various effects and exported to gif or avi video formats.
Image Processing
These projects involved creating high dynamic range (HDR) images, and performing noise reduction. The HDR software can create a high dynamic range photo from stacking photos of various exposure times. It can auto-align photos of a scene, so the user doesn't need a tri-pod while shooting for the HDR photo. Once combined, it gives the user the ability to change properties like white-balance, contrast, hue, and saturation. The long-exposure noise reduction software can remove heat noise from a long exposure if provided two appropriate pictures from the same sensor.
Orbiter Base Maker
This application allows players to add bases to the space-flight simulator Orbiter. Players can add buildings, hangers, runways, and other objects in game with an easy to use GUI interface. It can also download satellite images and add them to the game to provide higher resolution ground visuals on Earth. The images are blended into the existing game tiles by softening edges and increasing transparency at distance, which remove distracting "hard edge" border artifacts.